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Role Playing with FOE

     Forces of the Empire is an interactive role play club. Since most of our members are scattered across the country, and some are even in other countires, by necessity, most of the role playing takes place over the internet. Whether by email, AOL Instant Messenger, or Yahoo Messenger, club members will get together on-line and play.

     For those club members who are not online (and there are a small percentage who are not), role play may happen via snail mail or telephone, although the latter is a rather expensive option.

     The basic process is this: someone will come up with an idea for a story line. They will check with other members who have characters who may be involved, or should be involved, given that character's position. Ideally what happens next is that these people will agree on a general premise and start to play. The first person starts, then others involve their character as the situation evolves. Most of this will take place via the club role-playing email list in Yahoo Groups.

     Once the scenario has been worked through, generally the person who starts the role play thread will post the story on the email list, and submit the story to be posted in the members-only story archives on the club website.

     We also do live action role plays. This may range from as simple as a few members getting together for a weekend to have their characters interact, to something as complicated and involved as the Blaster Battle at MediaWest*Con.



 Here are the General Guidelines for Role Playing in the Forces of the Empire:

  • You must be able to seperate in-character information from out-of-character information. In order to interact with other characters, you may have access to that character's bio, facts the character's creator may have told you about the character, and other information that your character may have no way of knowing. You must be able to keep in mind that your character may not know everything that you know. You must be able to act only on what your character has knowledge of.
  • You must get permission from all players whose personae (plural of persona) are involved in a story you've come up with before the club will publish it. This is to make sure everyone's characters don't do something out-of-character in someone else's story. If the person requests any changes in their persona, you must make the changes, try to work it out with them (if what they are doing is vital to the story), or drop that persona all together.
  • You CANNOT kill another player's persona without their permission. We spend too much time creating our personas to have them killed out of hand.
  • Discuss plot lines and storys with everyone involved. This is just good communication, courtesy and good sense. And besides, the more people are involved in the story, the more fun it is for everyone.
  • Since the Club encourages creativity, it is important for everyone to repsect the opinions, ideas and characters of other members.
  • Lastly, and most importantly: Have Fun!


 

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